A strong hint towards the inclusion of dedicated servers in the upcoming Medal of Honor was noted in a recent aticle published online at atomic pc.
Vehicle combat was also hinted, and is probably to be expected with Dice in control of the multiplayer aspect of the game.
And then of course there's the multiplayer angle of the game, which has some obviously very stiff competition from the likes of MW2. Sean Decker, though, is very happy with the challenge ahead of him, and very aware of the stakes involved when it comes to PC multiplayer.
"It's going to be awesome," he says when we ask him about the game beyond the bounds of singleplayer, "and I'll say this up front - it has to have dedicated servers." Sean's passion for the topic is unmistakeable, and he goes on to make us feel very excited indeed about Medal of Honor's multiplayer.
"There's no worse experience than the lobby, and voting, and host migration, and all that. It's a bad experience." Which, of course we totally agree with. And, since we know the game's going to have vehicles in the campaign, we hit him up about vehicles in multiplayer levels.
"Well, with DICE involved," he says, grinning, "I think you can assume we're going to touch on vehicle combat just a little."